Video Game Level Design

Video Game Level Design
Author :
Publisher : Bloomsbury Publishing
Total Pages : 192
Release :
ISBN-10 : 9781350015739
ISBN-13 : 1350015733
Rating : 4/5 (39 Downloads)

Book Synopsis Video Game Level Design by : Michael Salmond

Download or read book Video Game Level Design written by Michael Salmond and published by Bloomsbury Publishing. This book was released on 2021-07-15 with total page 192 pages. Available in PDF, EPUB and Kindle. Book excerpt: Level design connects the player to the game through challenges, experiences, and emotions. This book is an invaluable introduction to the evolving practices of Level Designers across the games industry. The increasingly complex role of the Level Designer requires technical and creative skill as it brings together architecture, art, player psychology, interaction design, usability, and experience design. This book explores in detail the principles designers employ when planning levels and building engaging spaces for the player. As well as practical approaches to level design, the book delves into the theoretical underpinnings of the processes and charts a path towards thinking like a Level Designer. Throughout the book you will be guided through the fundamentals of level design: each chapter builds on the types of research, ideation, best practices, and methodologies Level Designers employ when creating prototypes and shipped games. A series of interviews with designers and case studies from game studios examine the application of industry-wide expertise used to create triple-A and indie game titles. By the end of this book you will have gained valuable insight into the role of a Level Designer and be able to devise, plan, and build your own engaging and entertaining game levels.


Video Game Level Design Related Books

Video Game Level Design
Language: en
Pages: 192
Authors: Michael Salmond
Categories: Games & Activities
Type: BOOK - Published: 2021-07-15 - Publisher: Bloomsbury Publishing

DOWNLOAD EBOOK

Level design connects the player to the game through challenges, experiences, and emotions. This book is an invaluable introduction to the evolving practices of
Level Up!
Language: en
Pages: 515
Authors: Scott Rogers
Categories: Computers
Type: BOOK - Published: 2010-09-29 - Publisher: John Wiley & Sons

DOWNLOAD EBOOK

Design and build cutting-edge video games with help from video game expert Scott Rogers! If you want to design and build cutting-edge video games but aren’t s
Level Design
Language: en
Pages: 400
Authors: Rudolf Kremers
Categories: Computers
Type: BOOK - Published: 2009-10-21 - Publisher: CRC Press

DOWNLOAD EBOOK

Good or bad level design can make or break any game, so it is surprising how little reference material exists for level designers. Beginning level designers hav
Game Design: Theory and Practice, Second Edition
Language: en
Pages: 704
Authors: Richard Rouse III
Categories: Computers
Type: BOOK - Published: 2010-03-18 - Publisher: Jones & Bartlett Learning

DOWNLOAD EBOOK

“Both burgeoning game designers and devoted gamers should consider [Game Design: Theory & Practice] an essential read.” — Computer Gaming World “Ultimat
Beginning Game Level Design
Language: en
Pages: 232
Authors: John Feil
Categories: Computers
Type: BOOK - Published: 2005 - Publisher: Course Technology

DOWNLOAD EBOOK

This overview of the skills and basic tools required to produce high quality levels in game environments focuses on design aesthetics, what makes "good levels"