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Understanding Motion Capture for Computer Animation and Video Games
Language: en
Pages: 268
Authors: Alberto Menache
Categories: Computers
Type: BOOK - Published: 2000 - Publisher: Morgan Kaufmann

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Motion capture is a technique for recording a performance and then translating it into mathematical terms. Animating motion is critical for the development of a
Understanding Motion Capture for Computer Animation
Language: en
Pages: 276
Authors: Alberto Menache
Categories: Computers
Type: BOOK - Published: 2011-01-24 - Publisher: Elsevier

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Understanding Motion Capture for Computer Animation discusses the latest technology developments in digital design, film, games, medicine, sports, and security
Computer Animation Complete
Language: en
Pages: 544
Authors: Rick Parent
Categories: Computers
Type: BOOK - Published: 2009-10-13 - Publisher: Morgan Kaufmann

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A compilation of key chapters from the top MK computer animation books available today - in the areas of motion capture, facial features, solid spaces, fluids,
Human Motion
Language: en
Pages: 628
Authors: Bodo Rosenhahn
Categories: Computers
Type: BOOK - Published: 2008 - Publisher: Springer Science & Business Media

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This is the first book which informs about recent progress in biomechanics, computer vision and computer graphics – all in one volume. Researchers from these
MoCap for Artists
Language: en
Pages: 232
Authors: Midori Kitagawa
Categories: Computers
Type: BOOK - Published: 2020-10-14 - Publisher: CRC Press

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Make motion capture part of your graphics and effects arsenal. This introduction to motion capture principles and techniques delivers a working understanding of