Games have high presence in non-formal and informal segments of learning. Unfortunately, in formal education games are still often seen just as an unserious act
Educational gaming is becoming more popular at universities, in the military, and in private business. Multidisciplinary research which explores the cognitive a
Digital games are a significant element in the digital media and information society. They influence the development of media technologies as well as interface
The book provides a systemic view of the state-of-the- art of Digital Game Based Learning (DGBL) across the lifespan, from age-specific game design requirements
The capabilities and possibilities of emerging game-based learning technologies bring about a new perspective of learning and instruction. This, in turn, necess