The booming computer games and animated movie industries continue to drive the graphics community's seemingly insatiable search for increased realism, believabi
Physics forms the basis for many of the motions and behaviors seen in both the real world and in the virtual worlds of animated films, visual effects, and compu
Achieving believable motion in animation requires an understanding of physics that most of us missed out on in art school. Although animators often break the la
A practical introduction, the second edition of Fluid Simulation for Computer Graphics shows you how to animate fully three-dimensional incompressible flow. It
Physics-based animation is commonplace in animated feature films and even special effects for live-action movies. Think about a recent movie and there will be s